First off, while Claire has the guns, Moira has a crowbar she can use to open barricades doors…and enemies’ skulls. More importantly, Resident Evil Revelations 2 adds some new gameplay mechanics that I hope will become staples of this series. Besides having thoroughly modern controls, this also employs many of the mechanics that were added as the series progressed, such as being able to roundhouse kick someone after you’ve stunned them with a shot or two. Which is not to say Resident Evil Revelations 2 is a total throwback to those old games. Along with having things jump out at you, this also has some genuinely freaky, atmospheric, and often subtle music that’s thankfully used sparingly. For starters, supplies are somewhat limited, as is how much you can carry at any one time (though, thankfully, your weapons don’t take up any of your supply slots).īut the biggest reason Resident Evil Revelations 2 feels like an original Evil is that it’s often more concerned with scaring you than letting you shoot up the place (though decidedly more during certain parts than others). In many ways, Resident Evil Revelations 2 feels more like one of the original Evils than any of the recent sequels, and not just because the menus look rather dated. Set between the events of Resident Evil 5 …Īnd Resident Evil 6, Resident Evil Revelations 2 begins when Claire Redfield and Moira Burton (the daughter of Barry Burton from the original Evil) are kidnapped and wake up in a mysterious facility that looks like a man cave shared by Leatherface, Pinhead, and the guy from the Saw movies. But while Resident Evil Revelations 2 ( PlayStation 4, PlayStation 3, Xbox One, Xbox 360) takes a similar approach, it also adds some intriguing additions that makes it even more fun and frightful. And that goes double if you buy the retail version, thanks to some small but cool additions. The original Resident Evil Revelations on the 3DS, PlayStation 3, Xbox 360, and WiiU was a somewhat simplified version of this series’ patented survival horror.
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